Craftsman

Craftsman

Jack of all trades. With proper tools and training, there is nothing they cannot make.

Stats and skills
Spells
Summons

Stats and skills

STR DEX INT
150 120 30


Skill name Base Cap
Alchemy 0 0
Anatomy 0 100
Animal Lore 0 0
Animal Taming 0 0
Archery 0 0
Arms Lore 0 100
Begging 0 0
Blacksmithing 35 110
Bushido 0 0
Camping 0 0
Carpentry 35 110
Cartography 0 0
Chivalry 0 0
Cooking 25 100
Detect Hidden 0 0
Discordance 0 0
Evaluating Intelligence 0 0
Fencing 0 50
Fletching 35 110
Focus 35 100
Fishing 25 100
Forensic Evaluation 0 0
Healing 0 30
Herding 0 0
Hiding 0 30
Inscription 0 0
Item ID 0 100
Lockpicking 0 0
Lumberjacking 35 100
Mace Fighting 0 50
Magery 0 50
Magic Resistance 0 100
Meditation 0 0
Mining 35 100
Musicianship 0 0
Necromancy 0 0
Ninjitsu 0 0
Parrying 0 0
Peacemaking 0 0
Poisoning 25 100
Provocation 0 0
Remove Trap 0 0
Snooping 0 0
Spirit Speak 0 0
Stealing 0 0
Stealth 0 0
Swordsmanship 0 50
Tactics 0 50
Tailoring 35 110
Taste Identification 0 0
Tinkering 35 110
Tracking 0 0
Veterinary 0 0
Wrestling 0 0

Spells

Circle Spell name Reagents
1 Create Food Garlic, Ginseng, Mandrake Root
1 Magic Arrow Sulfurous Ash
1 Night Sight Spiders' Silk, Sulfurous Ash
4 Recall Black Pearl, Blood Moss, Mandrake Root
6 Mark Black Pearl, Blood Moss, Mandrake Root
7 Gate Travel Black Pearl, Mandrake Root, Sulfurous Ash

Summons

Craftsman is not able to summon any creature.


Action Command Description
Come "Name"/All come Summons all or one pet to your location
Drop "Name" drop Drops its loot to the ground (if it carries any)
Follow "Name"/All follow
"Name" follow me
Follows targeted being
Makes all or one pet follow you
Friend "Name" friend Allows targeted player to confirm resurrection
Unfriend "Name" unfriend Remove a friend
Guard "Name" guard
"Name"/All guard me
Makes the specified pet guard you (pets can only guard their owner)
Makes all or one pet guard you
Attack "Name"/All attack
"Name"/All kill
All or the specified pet(s) currently under your control attack the target
Patrol "Name" patrol Roves between two or more guarded targets
Release "Name" release Releases pet back into the wild (removes "tame" status)
Stay "Name"/All stay All or the specified pet(s) will stop and stay in current spot
Stop "Name"/All stop Cancels any current orders to attack, guard or follow
Transfer "Name" transfer Transfers complete ownership to targeted player

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